MovieChat Forums > Assassin's Creed (2016) Discussion > Viewpoint from an outsider

Viewpoint from an outsider


I found a crappy cam version of this film and started watching it last night and all I can say is WTF. I get that the protagonist genetically descended from some badass Spanish assassin, but what I don't know is WHO the present day guy is. I know NOTHING about him other than the fact that his mother was killed/suicided by his father.

I'm not a big fan of comic book/video game movies, but I am a big fan of movies and I watch probably 2 or 3 movies each and every day. THIS film lacks ANY character development and hence, I give not a single solitary sh!t about the protagonist or his mission. Based on a video game, you say? That's fine, but this is a movie and a movie requires some pretty major attention from a viewer, so an audience needs to give a sh!t about the protagonist and we can't do that if we don't know anything about them as a human being.

WHY all the long-ass over-extended fight scenes? They could have been easily 50% shorter and we'd more than get the idea that he's a bad-ass Spanish Assassin.

WHY all the shots of the bird? What's with the bird?

HOW are they able to view the protagonists 500+ years old fights as if they were filmed with cameras?

I bailed about half way in, so that's all I got but I suspect there are more gaffs and I can see why this film is a flop.



.


reply

The bird is a symbol of the Assassins. They, especially the Eagle, represent freedom, but also they are very skilled animals when it comes to get their prey. So the symbol suits (especially when you play the games you understand it). I can't say anything about the movie though since I haven't watched it, and I can only guess how awful they implemented that in the movie.

The story of the games is really long and I don't think they could capture it in that little time. That being said, it's their mistake, and it's no excuse. If even Avatar could make a decent story with explaining what is happening, what they're doing on Pandora, what Pandora is, what an Avatar is, and then spend hours inside the Avatar, then there is no excuse for not being able to do this with Assassin's Creed. Most of the work is given, they screwed it up in the trailer already with that big arm thingy.

And now what bothers me most: the long-ass over-extended fight scenes. It seems that the director doesn't know what an Assassin is. Or what "we work in the dark to serve the light" means. It doesn't take a genius to decipher this. Some fight scenes, yes absolutely. But minimise it to some encounters with two or three guards. The rest should be silent, skillful, dramatic assassination.

You know the best part? I haven't even watched the movie and I already know what is wrong with it. The trailer just gives away all that is wrong, from the stupid arm-thingy that replaces the original Animus to the bad choice of music, which does say something about poor decision making.

Only thing I don't agree is the "HOW are they able to view the protagonists 500+ years old fights as if they were filmed with cameras?". You have a protagonist in a movie, you follow him, and yet you don't see through his eyes. You see as if you were an observer of what is happening around him. When he's in the Animus, he's seeing it through his eyes, but you again are an observer of what he's doing. You have the same mechanic when you're watching Inception and seeing the dream of a person, or Matrix, watching what he's living through in the Matrix, or Avatar etc.

reply

It seems that the director doesn't know what an Assassin is.


This also occurred to me, in that an assassin doesn't get involved in protracted hand to hand combat. THAT'S not their normal mode and I'd say if it came to be that the assassin kept getting into these long drawn out battles, then he's a pretty ineffective assassin.



.

reply

You know the best part? I haven't even watched the movie and I already know what is wrong with it. The trailer just gives away all that is wrong, from the stupid arm-thingy that replaces the original Animus to the bad choice of music, which does say something about poor decision making.

And THAT, considering that no trailer featured any bit of the film's score.

Nolan, I love you forever!

reply

That's a fair point. What I meant though is not that the music in the trailer is bad, thus the actual film score is bad, but that a bad choice in music in the trailer, combined with all the other bad choices, doesn't promise anything good. To the contrary, it shows me that people with bad decisions work on the project.

I went to watch it now, and at least the present story was kind of okay. It wasn't special, a bit generic to my taste, but for a first movie that has to (or rather should have) set up a cinematic universe, it's okay.

The whole Animus implementation was horrible, the worst. If they don't trust in the original source, then they shouldn't make a movie about it. It looked bad (CGI-wise), was cheesy, cut the immersion into the Animus sequence (which were short and almost only action-packed), and I bet it cost a lot, a lot more than an actual prop of one of the video game versions would have cost.

As for the score, it wasn't good. Am I the only one or did it sound like a cheap rip-off of Interstellar? It wasn't horrible, but not good either. And the song used after the Aguilar intro: terrible, they did the same mistake as in the trailer.

reply

I'm not a big fan of comic book/video game movies, but I am a big fan of movies and I watch probably 2 or 3 movies each and every day. THIS film lacks ANY character development and hence, I give not a single solitary sh!t about the protagonist or his mission. Based on a video game, you say? That's fine, but this is a movie and a movie requires some pretty major attention from a viewer, so an audience needs to give a sh!t about the protagonist and we can't do that if we don't know anything about them as a human being.


The funny thing is that these characters are ALL original to the film whereas the characters in the original games, and all their development, are one of the best-regarded aspects of the series.

This has been a bug-bear of mine with video game adaptations for a while - often the flaws in the films are attributed to the source material, but more often than not it is a matter of hack directors and screenwriters who really don't care about the source material at all and insert their own poorly-though-out characters and plotlines.

I suspect the problem is that you have too many paperclips up your nose

reply

more often than not it is a matter of hack directors and screenwriters who really don't care about the source material


A sh!tty film is a sh!tty film, yeah. And my beloved Aeon Flux was turned into another sh!t-show as a live action film, thanks to a hack director and screenwriters and also possibly thanks to the studio.

Seems to me, with a large enough budget and A-list talent, you can worry less about story and characters. Once word gets out that the film is sh!t, they've already made their money back from box office, or are 3/4 of the way there, leaving the door open for MOD and foreign box office.



.

reply

Mongol, I agree!

reply

As a fan of movies, you should know not to watch a "crappy cam version" of a film.

reply

I almost never watch cams, but I'm running out of films to watch.



.

reply

I found a crappy cam version of this film and started watching...

And I stopped reading after this.

Nolan, I love you forever!

reply

His mum killed herself, albeit by pushing her husbands hand holding the blade into her neck

Personally i loved the film

reply